Removing stray images, small cleanups.
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11
BlurrableSprite.gd
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11
BlurrableSprite.gd
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extends Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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material.set_shader_parameter("radius", $"../../dialogue".blur)
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