Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid files for each room, fixing broken scene transitions caused by stale UIDs.
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@@ -68,7 +68,7 @@ position = Vector2(7, 747)
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position = Vector2(910, 200)
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polygon = PackedVector2Array(-396, -99, -479, 209, -147, 228, -161, -61)
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appear_at_node = "kq4_068_the_foyer"
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target = "uid://abd2plmdre4f"
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target = "uid://bd2plmdre4f"
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label = "060 Bedroom"
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[node name="entrance" parent="kq4_060_bedroom" index="0"]
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@@ -81,7 +81,7 @@ position = Vector2(-311, 176)
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position = Vector2(973, -346)
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polygon = PackedVector2Array(58, 451, 108, 830, 393, 832, 348, 381)
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appear_at_node = "kq4_068_the_foyer"
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target = "uid://368r91sorjxs0"
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target = "uid://b5eo5ndws4tin"
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label = "062 Bedroom"
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metadata/_edit_lock_ = true
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@@ -95,7 +95,7 @@ position = Vector2(207, 737)
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position = Vector2(50, 600)
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polygon = PackedVector2Array(1448, -51, 1404, 401, 1680, 390, 1668, 85)
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appear_at_node = "kq4_068_the_foyer"
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target = "uid://2y0sti59qypsl"
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target = "uid://w5po4qisklh8"
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label = "064 Old Dining Room"
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[node name="entrance" parent="kq4_064_old_dining_room" index="0"]
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