Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid files for each room, fixing broken scene transitions caused by stale UIDs.
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@@ -43,7 +43,7 @@ position = Vector2(194, 819)
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position = Vector2(910, -213)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_028_mine_entrance"
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target = "uid://3oq4x3exoimdb"
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target = "uid://bmv1tox6p3h1x"
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label = "Gnome's Cottage"
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[node name="entrance" parent="kq4_022_gnomes_cottage" index="0"]
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@@ -56,7 +56,7 @@ position = Vector2(174, 519)
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position = Vector2(1766, 74)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_028_mine_entrance"
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target = "uid://1sfzaldfq5kn1"
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target = "uid://dlyrp8twdxb4g"
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label = "Dense Forest"
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[node name="entrance" parent="kq4_029_dense_forest" index="0"]
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@@ -69,7 +69,7 @@ position = Vector2(293, 554)
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position = Vector2(910, 542)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_028_mine_entrance"
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target = "uid://1nxmm3b1kcdm1"
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target = "uid://dhie3qsi5333g"
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label = "Ogre's Cottage"
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[node name="entrance" parent="kq4_004_ogres_cottage" index="0"]
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@@ -81,7 +81,7 @@ position = Vector2(151, 615)
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[node name="kq4_027_forest_path" parent="." unique_id=1117747814 instance=ExtResource("4_abc")]
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_028_mine_entrance"
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target = "uid://1fpyosj18xls7"
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target = "uid://c8aq5g1juqdam"
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label = "Forest Path"
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[node name="entrance" parent="kq4_027_forest_path" index="0"]
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