Update scene UIDs to match regenerated .uid files

Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
This commit is contained in:
2026-04-29 15:55:00 -07:00
parent 868b25299a
commit 2479e4c784
68 changed files with 116 additions and 115 deletions

View File

@@ -44,7 +44,7 @@ position = Vector2(194, 819)
position = Vector2(-200, 100)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_016_graveyard"
target = "uid://2zga29mwl2ced"
target = "uid://xk6xu65nm620"
label = "Frog Pond"
[node name="entrance" parent="kq4_015_frog_pond" index="0"]
@@ -57,7 +57,7 @@ position = Vector2(100, 480)
position = Vector2(910, -213)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_016_graveyard"
target = "uid://3ujj97iw54vo5"
target = "uid://bsog5s257pres"
label = "Forest Path"
[node name="entrance" parent="kq4_010_forest_path" index="0"]
@@ -70,7 +70,7 @@ position = Vector2(174, 519)
position = Vector2(910, 542)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_016_graveyard"
target = "uid://3oq4x3exoimdb"
target = "uid://bmv1tox6p3h1x"
label = "Gnomes Cottage"
[node name="entrance" parent="kq4_022_gnomes_cottage" index="0"]
@@ -83,7 +83,7 @@ position = Vector2(174, 519)
position = Vector2(1766, 74)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_016_graveyard"
target = "uid://1kz9yo5f1tpc6"
target = "uid://dek2gdmwnmgsl"
label = "Spooky House Exterior"
[node name="entrance" parent="kq4_017_spooky_house_exterior" index="0"]