Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid files for each room, fixing broken scene transitions caused by stale UIDs.
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@@ -44,7 +44,7 @@ position = Vector2(194, 819)
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position = Vector2(-200, 100)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_016_graveyard"
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target = "uid://2zga29mwl2ced"
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target = "uid://xk6xu65nm620"
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label = "Frog Pond"
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[node name="entrance" parent="kq4_015_frog_pond" index="0"]
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@@ -57,7 +57,7 @@ position = Vector2(100, 480)
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position = Vector2(910, -213)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_016_graveyard"
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target = "uid://3ujj97iw54vo5"
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target = "uid://bsog5s257pres"
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label = "Forest Path"
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[node name="entrance" parent="kq4_010_forest_path" index="0"]
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@@ -70,7 +70,7 @@ position = Vector2(174, 519)
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position = Vector2(910, 542)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_016_graveyard"
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target = "uid://3oq4x3exoimdb"
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target = "uid://bmv1tox6p3h1x"
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label = "Gnomes Cottage"
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[node name="entrance" parent="kq4_022_gnomes_cottage" index="0"]
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@@ -83,7 +83,7 @@ position = Vector2(174, 519)
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position = Vector2(1766, 74)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_016_graveyard"
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target = "uid://1kz9yo5f1tpc6"
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target = "uid://dek2gdmwnmgsl"
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label = "Spooky House Exterior"
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[node name="entrance" parent="kq4_017_spooky_house_exterior" index="0"]
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