Update scene UIDs to match regenerated .uid files
Transition target UIDs in .tscn files updated to match the current .uid files for each room, fixing broken scene transitions caused by stale UIDs.
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@@ -45,7 +45,7 @@ position = Vector2(194, 819)
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position = Vector2(910, -213)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_015_frog_pond"
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target = "uid://1hkplw2a78b1y"
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target = "uid://da4h2ljrt02ie"
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label = "Shady Wooded Area"
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[node name="entrance" parent="kq4_009_shady_wooded_area" index="0"]
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@@ -58,7 +58,7 @@ position = Vector2(174, 519)
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position = Vector2(1766, 74)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_015_frog_pond"
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target = "uid://27b2k6gky3afg"
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target = "uid://5gygr0s1n433"
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label = "Graveyard"
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[node name="entrance" parent="kq4_016_graveyard" index="0"]
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@@ -84,7 +84,7 @@ position = Vector2(300, 554)
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position = Vector2(910, 542)
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polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
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appear_at_node = "kq4_015_frog_pond"
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target = "uid://3uxipzjekijqc"
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target = "uid://bs3fll3ml3ffy"
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label = "Bridge over Stream"
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[node name="entrance" parent="kq4_021_bridge_over_stream" index="0"]
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