Update scene UIDs to match regenerated .uid files

Transition target UIDs in .tscn files updated to match the current .uid
files for each room, fixing broken scene transitions caused by stale UIDs.
This commit is contained in:
2026-04-29 15:55:00 -07:00
parent 868b25299a
commit 2479e4c784
68 changed files with 116 additions and 115 deletions

View File

@@ -44,7 +44,7 @@ position = Vector2(194, 819)
position = Vector2(910, -213)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_010_forest_path"
target = "uid://151dbn9bybiwx"
target = "uid://dyk4rcqsk3aed"
label = "Fountain Pool"
[node name="entrance" parent="kq4_003_fountain_pool" index="0"]
@@ -57,7 +57,7 @@ position = Vector2(174, 519)
position = Vector2(910, -213)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_010_forest_path"
target = "uid://1nxmm3b1kcdm1"
target = "uid://dhie3qsi5333g"
label = "Ogre's Cottage"
[node name="entrance" parent="kq4_004_ogres_cottage" index="0"]
@@ -83,7 +83,7 @@ position = Vector2(293, 554)
position = Vector2(910, 542)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_010_forest_path"
target = "uid://27b2k6gky3afg"
target = "uid://5gygr0s1n433"
label = "Graveyard"
[node name="entrance" parent="kq4_016_graveyard" index="0"]
@@ -96,7 +96,7 @@ position = Vector2(151, 615)
position = Vector2(-150, 100)
polygon = PackedVector2Array(-108, 454, -87, 649, 376, 658, 348, 381)
appear_at_node = "kq4_010_forest_path"
target = "uid://1hkplw2a78b1y"
target = "uid://da4h2ljrt02ie"
label = "Shady Wooded Area"
[node name="entrance" parent="kq4_009_shady_wooded_area" index="0"]

View File

@@ -1 +1 @@
uid://3ujj97iw54vo5
uid://bsog5s257pres