initial
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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@@ -0,0 +1,4 @@
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|||||||
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.godot/**
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.import
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addons
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build/
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71
AutoSpriteFrames.gd
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71
AutoSpriteFrames.gd
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@@ -0,0 +1,71 @@
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#@tool
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#extends SpriteFrames
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#
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#class_name AutoSpriteFrames
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#
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#
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#@export var base_location: String: get = base_location_get, set = base_location_set
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#
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##func _get_property_list():
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## var properties = []
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## properties.append({
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## name = "base_location",
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## type = TYPE_STRING
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## })
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## return properties
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#
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#func base_location_set(bl):
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#print("BL", bl)
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##if bl:
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## base_location = bl
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## reset_anims()
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#
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#func base_location_get():
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#return base_location
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#
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#func get_pngs(path):
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#var result = []
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#var subdir = DirAccess.open(path)
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#
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##subdir.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
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#var frame_name = subdir.get_next()
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#print(frame_name)
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#while frame_name != "":
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#if not subdir.current_is_dir():
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#
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#if frame_name.ends_with(".png"):
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#print("adding frame", frame_name)
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#result.push_back(frame_name)
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#frame_name = subdir.get_next()
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#
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#result.sort()
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#return result
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#
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## Called when the node enters the scene tree for the first time.
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#func reset_anims():
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#self.clear_all()
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#
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#
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#var d = DirAccess.open(self.base_location)
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#
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#d.list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547
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#var file_name = d.get_next()
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#while file_name != "":
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#if d.current_is_dir() and file_name != ".." and file_name != ".":
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#for n in ["N", "E", "S", "W", "NE", "SE", "SW", "NW"]:
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#var current_animation = file_name + "_" + n
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#self.add_animation(current_animation)
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#self.set_animation_speed(current_animation, 16)
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#var base_path = self.base_location + "/" + file_name + "/" + n
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#print(base_path)
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#for f in get_pngs(base_path):
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#if self.get_frame_count("default") == 0:
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#self.add_frame("default", load(base_path + "/" + f))
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#self.add_frame(current_animation, load(base_path + "/" + f))
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#file_name = d.get_next()
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#
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#
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#
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## Called every frame. 'delta' is the elapsed time since the previous frame.
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##func _process(delta):
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## pass
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2099
Ego480B.tmp
Normal file
2099
Ego480B.tmp
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File diff suppressed because it is too large
Load Diff
97
Game.tscn
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97
Game.tscn
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@@ -0,0 +1,97 @@
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[gd_scene load_steps=13 format=3 uid="uid://dni0wqjh12rn6"]
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[ext_resource type="Script" path="res://label.gd" id="1"]
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[ext_resource type="Script" path="res://MainGame.gd" id="2"]
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[ext_resource type="PackedScene" uid="uid://bd13f8yhh8x0i" path="res://scenes/healer_pasture/healer_pasture.tscn" id="2_df4mv"]
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[ext_resource type="Theme" uid="uid://dkli02kmdncbc" path="res://UITheme.tres" id="4"]
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[ext_resource type="FontFile" uid="uid://b1n7bvtur65ac" path="res://friendlyscribbles.ttf" id="5_0olt8"]
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[ext_resource type="Script" path="res://GameScript.gd" id="5_rglkg"]
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[sub_resource type="LabelSettings" id="LabelSettings_va2rf"]
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font = ExtResource("5_0olt8")
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font_size = 32
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outline_size = 5
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outline_color = Color(0, 0, 0, 1)
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[sub_resource type="Gradient" id="5"]
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offsets = PackedFloat32Array(0, 0.0820312)
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colors = PackedColorArray(0, 0, 0, 1, 0, 0, 0, 1)
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[sub_resource type="GradientTexture2D" id="6"]
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gradient = SubResource("5")
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width = 2372
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height = 1239
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[sub_resource type="Animation" id="7"]
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resource_name = "fade-in"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.5),
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"transitions": PackedFloat32Array(1, 3.13834),
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"update": 0,
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"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
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}
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[sub_resource type="Animation" id="8"]
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resource_name = "fade-out"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.1, 0.5),
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"transitions": PackedFloat32Array(1, 3.4822),
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"update": 0,
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"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_nmfun"]
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_data = {
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"fade-in": SubResource("7"),
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"fade-out": SubResource("8")
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}
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|
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[node name="Node2D" type="Node2D"]
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script = ExtResource("2")
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|
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[node name="Node2D" type="Node2D" parent="."]
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|
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[node name="background" parent="Node2D" instance=ExtResource("2_df4mv")]
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|
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[node name="label" type="Node2D" parent="."]
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position = Vector2(1442.87, 661.499)
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script = ExtResource("1")
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|
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[node name="label" type="Label" parent="label"]
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offset_left = 53.2751
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offset_top = 6.65936
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offset_right = 461.275
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offset_bottom = 110.659
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theme = ExtResource("4")
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label_settings = SubResource("LabelSettings_va2rf")
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[node name="Fade" type="Sprite2D" parent="."]
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modulate = Color(1, 1, 1, 0)
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position = Vector2(-17, -7)
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scale = Vector2(2048, 2048)
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texture = SubResource("6")
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centered = false
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[node name="FadePlayer" type="AnimationPlayer" parent="Fade"]
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unique_name_in_owner = true
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libraries = {
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"": SubResource("AnimationLibrary_nmfun")
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|
}
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||||||
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[node name="GameScript" type="Node" parent="."]
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unique_name_in_owner = true
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script = ExtResource("5_rglkg")
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314
GameScript.gd
Normal file
314
GameScript.gd
Normal file
@@ -0,0 +1,314 @@
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|
extends Node
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class ScriptNode:
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var scene
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|
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|
func step_type():
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|
return ""
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func get_scene():
|
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|
return scene
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|
func init(scene):
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|
print("starting step " + step_type())
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self.scene = scene
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|
pass
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func do(delta):
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pass
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|
func is_done():
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return true
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func interrupt():
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|
return false
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class Say:
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extends ScriptNode
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var text
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var subject : Node2D = null
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var done = false
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var started = false
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var t
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func step_type():
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|
return "Say " + text
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|
func init(scene):
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super(scene)
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subject.play_animation("talk", 0)
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func do(delta):
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|
if !started:
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|
started = true
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|
t = Timer.new()
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|
t.autostart = true
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|
t.wait_time = 2.0
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subject.add_child(t)
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|
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var label: Label = subject.find_child("talk-label")
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|
label.set_text(text)
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|
subject.find_child("label-root").show()
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print ("SHOWING")
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|
await t.timeout
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|
print ("HIDING")
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|
subject.remove_child(t)
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subject.find_child("label-root").hide()
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|
subject.stop_animation()
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|
subject.play_animation_raw("idle_" + subject.facing)
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|
done = true
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|
started = true
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||||||
|
|
||||||
|
|
||||||
|
func is_done():
|
||||||
|
|
||||||
|
return done
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||||||
|
|
||||||
|
func interrupt():
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||||||
|
done = true
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||||||
|
subject.stop_animation()
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||||||
|
subject.play_animation_raw("idle_" + subject.facing)
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||||||
|
subject.find_child("label-root").hide()
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||||||
|
|
||||||
|
|
||||||
|
class WalkTo:
|
||||||
|
extends ScriptNode
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||||||
|
var path = []
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||||||
|
var subject : Node2D = null
|
||||||
|
var script_fn = null
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||||||
|
func step_type():
|
||||||
|
return "WalkTo " + subject.get_name()
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|
|
||||||
|
func do(delta):
|
||||||
|
# Calculate the movement distance for this frame
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|
var distance_to_walk = 1500 * delta * (subject.get_transform().get_scale().y)
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||||||
|
var p = subject.position
|
||||||
|
|
||||||
|
if path.size()> 0:
|
||||||
|
# Move the player along the path until he has run out of movement or the path ends.
|
||||||
|
while distance_to_walk > 0 and path.size() > 0:
|
||||||
|
var dir = snapped(subject.position.angle_to_point(path[0]), PI/4) / (PI/4)
|
||||||
|
dir = wrapi(dir, 0, 8)
|
||||||
|
var anim
|
||||||
|
var facing = ""
|
||||||
|
if dir == 4:
|
||||||
|
facing="W"
|
||||||
|
|
||||||
|
if dir == 5:
|
||||||
|
facing ="NW"
|
||||||
|
elif dir == 6:
|
||||||
|
facing="N"
|
||||||
|
|
||||||
|
elif dir ==7:
|
||||||
|
facing="NE"
|
||||||
|
|
||||||
|
elif dir == 0:
|
||||||
|
facing="E"
|
||||||
|
elif dir == 1:
|
||||||
|
facing="SE"
|
||||||
|
elif dir == 2:
|
||||||
|
facing = "S"
|
||||||
|
elif dir == 3:
|
||||||
|
facing = "SW"
|
||||||
|
|
||||||
|
if facing:
|
||||||
|
var seek = 0
|
||||||
|
subject.facing = facing
|
||||||
|
var sprite = subject.play_animation_maintain("walk")
|
||||||
|
|
||||||
|
# seek = animation_player.current_animation_position
|
||||||
|
#animation_player.play(anim)
|
||||||
|
#animation_player.seek(seek, true)
|
||||||
|
#subject.find_node("AnimationPlayer").playback_speed=1.8
|
||||||
|
var distance_to_next_point = p.distance_to(path[0])
|
||||||
|
if distance_to_walk <= distance_to_next_point:
|
||||||
|
# The player does not have enough movement left to get to the next point.
|
||||||
|
p += p.direction_to(path[0]) * distance_to_walk
|
||||||
|
else:
|
||||||
|
# The player get to the next point
|
||||||
|
p = path[0]
|
||||||
|
path = path.slice(1)
|
||||||
|
# Update the distance to walk
|
||||||
|
distance_to_walk -= distance_to_next_point
|
||||||
|
|
||||||
|
subject.position = p;
|
||||||
|
|
||||||
|
func is_done():
|
||||||
|
if path.size() == 0:
|
||||||
|
subject.play_animation("idle", 0)
|
||||||
|
#subject.find_child("AnimatedSprite2D").pause()
|
||||||
|
return path.size() == 0
|
||||||
|
class WalkToDeferred:
|
||||||
|
extends WalkTo
|
||||||
|
var named_to
|
||||||
|
var named_from
|
||||||
|
var subject_name
|
||||||
|
func step_type():
|
||||||
|
return "Walk to " + named_to
|
||||||
|
func init(scene):
|
||||||
|
super(scene)
|
||||||
|
print("SCENE IS", scene)
|
||||||
|
subject = scene.get_node(subject_name)
|
||||||
|
var s = scene.get_node("Node2D/background")
|
||||||
|
var bgs = scene.get_node("Node2D").get_children()
|
||||||
|
var g = s.get_children()
|
||||||
|
|
||||||
|
path = NavigationServer2D.map_get_path(s.map, s.pathfind.to_local(s.get_node(named_from).global_position), s.pathfind.to_local(s.get_node(named_to).global_position), true)
|
||||||
|
print(" PATH IS", path)
|
||||||
|
#[Vector2(0,0), Vector2(300,300)]
|
||||||
|
|
||||||
|
class Transition:
|
||||||
|
extends ScriptNode
|
||||||
|
var path = []
|
||||||
|
var subject : Node2D = null
|
||||||
|
var next : Resource = null
|
||||||
|
var script_fn = null
|
||||||
|
var position = null
|
||||||
|
var transitioned : String
|
||||||
|
var running = false
|
||||||
|
var done = false
|
||||||
|
|
||||||
|
func step_type():
|
||||||
|
return "transition"
|
||||||
|
func do(delta):
|
||||||
|
if not running:
|
||||||
|
running = true
|
||||||
|
var parent = subject.get_parent()
|
||||||
|
|
||||||
|
var fade_player = subject.get_parent().get_parent().find_child("FadePlayer", true)
|
||||||
|
fade_player.play("fade-out",0.0, 1.5)
|
||||||
|
await fade_player.animation_finished
|
||||||
|
var new_scene = next.instantiate()
|
||||||
|
new_scene.name="background"
|
||||||
|
parent.remove_child(subject)
|
||||||
|
var pos = new_scene.find_child(position)
|
||||||
|
if new_scene is Scene:
|
||||||
|
new_scene.starting_point = pos.position
|
||||||
|
parent.add_child(new_scene)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
subject.emit_signal("transitioned", new_scene)
|
||||||
|
subject.queue_free()
|
||||||
|
fade_player.play("fade-in",0.0, 1.5)
|
||||||
|
await fade_player.animation_finished
|
||||||
|
done = true
|
||||||
|
parent
|
||||||
|
|
||||||
|
func is_done():
|
||||||
|
return done
|
||||||
|
|
||||||
|
class TriggerSignal:
|
||||||
|
extends ScriptNode
|
||||||
|
var path = []
|
||||||
|
var subject : Node2D = null
|
||||||
|
var next : Resource = null
|
||||||
|
var script_fn = null
|
||||||
|
var running = false
|
||||||
|
var s :String = ""
|
||||||
|
|
||||||
|
func do(delta):
|
||||||
|
pass
|
||||||
|
# get_tree().find_child("Node2D/background").emit_signal(s)
|
||||||
|
|
||||||
|
func is_done():
|
||||||
|
true
|
||||||
|
class ScriptEdge:
|
||||||
|
var from : ScriptNode
|
||||||
|
var to : ScriptNode
|
||||||
|
|
||||||
|
class ScriptGraph:
|
||||||
|
var initial: ScriptNode
|
||||||
|
var current = []
|
||||||
|
var nodes = []
|
||||||
|
var edges = []
|
||||||
|
var can_interrupt = false
|
||||||
|
var current_scene
|
||||||
|
var last_node
|
||||||
|
|
||||||
|
signal script_complete
|
||||||
|
func step(delta, scene):
|
||||||
|
for c in range(current.size()):
|
||||||
|
current[c].do(delta)
|
||||||
|
var to_add = []
|
||||||
|
for current_index in range(current.size()):
|
||||||
|
var current_step = current[-current_index]
|
||||||
|
if current_step.is_done():
|
||||||
|
print("Stopping step", current_step.step_type())
|
||||||
|
current.remove_at(-current_index)
|
||||||
|
for edge in edges:
|
||||||
|
if edge.from == current_step:
|
||||||
|
to_add.push_back(edge.to)
|
||||||
|
edge.to.init(scene)
|
||||||
|
|
||||||
|
current.append_array(to_add)
|
||||||
|
if current.size() == 0:
|
||||||
|
emit_signal("script_complete")
|
||||||
|
|
||||||
|
|
||||||
|
func interrupt():
|
||||||
|
for c in current:
|
||||||
|
c.interrupt()
|
||||||
|
return can_interrupt
|
||||||
|
|
||||||
|
|
||||||
|
var script_graph: ScriptGraph
|
||||||
|
#var last_node: ScriptNode
|
||||||
|
|
||||||
|
func init(step: ScriptNode):
|
||||||
|
script_graph = ScriptGraph.new()
|
||||||
|
script_graph.initial = step
|
||||||
|
step.init(get_node("/root/Node2D"))
|
||||||
|
script_graph.current = [step]
|
||||||
|
script_graph.last_node = step
|
||||||
|
#last_node = step
|
||||||
|
return self
|
||||||
|
|
||||||
|
func and_then(step: ScriptNode):
|
||||||
|
script_graph.nodes.push_back(step)
|
||||||
|
var edge = ScriptEdge.new()
|
||||||
|
edge.from = script_graph.last_node
|
||||||
|
edge.to = step
|
||||||
|
script_graph.edges.push_back(edge)
|
||||||
|
script_graph.last_node=step
|
||||||
|
return self
|
||||||
|
|
||||||
|
func can_interrupt():
|
||||||
|
script_graph.can_interrupt = true
|
||||||
|
return self
|
||||||
|
|
||||||
|
func build(subject, on_complete):
|
||||||
|
script_graph.connect("script_complete", Callable(subject, on_complete))
|
||||||
|
script_graph.connect("script_complete", self.on_complete)
|
||||||
|
return script_graph
|
||||||
|
|
||||||
|
func on_complete():
|
||||||
|
current_script=null
|
||||||
|
|
||||||
|
func walk_path(subject, path):
|
||||||
|
var walk_to = WalkTo.new()
|
||||||
|
walk_to.subject = subject
|
||||||
|
walk_to.path = path
|
||||||
|
return walk_to
|
||||||
|
|
||||||
|
func say(subject, text):
|
||||||
|
var say = Say.new()
|
||||||
|
say.subject = subject
|
||||||
|
say.text = text
|
||||||
|
return say
|
||||||
|
|
||||||
|
func walk_to_deferred(named_from, named_to):
|
||||||
|
var say = WalkToDeferred.new()
|
||||||
|
say.subject_name = "Node2D/background/Graham"
|
||||||
|
say.named_from = named_from
|
||||||
|
say.named_to = named_to
|
||||||
|
return say
|
||||||
|
|
||||||
|
func trigger_signal(s):
|
||||||
|
var thing = TriggerSignal.new()
|
||||||
|
thing.s = s
|
||||||
|
return thing
|
||||||
|
func transition(subject, scene, position_identifier):
|
||||||
|
var t = Transition.new()
|
||||||
|
t.subject = subject
|
||||||
|
t.next = scene
|
||||||
|
t.position = position_identifier
|
||||||
|
return t
|
||||||
|
|
||||||
|
var current_script : ScriptGraph = null
|
||||||
BIN
Kaph-Regular.ttf
LFS
Normal file
BIN
Kaph-Regular.ttf
LFS
Normal file
Binary file not shown.
33
Kaph-Regular.ttf.import
Normal file
33
Kaph-Regular.ttf.import
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="font_data_dynamic"
|
||||||
|
type="FontFile"
|
||||||
|
uid="uid://bpp4f3f5wl16y"
|
||||||
|
path="res://.godot/imported/Kaph-Regular.ttf-6c9080456426b2e524c8358448783438.fontdata"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Kaph-Regular.ttf"
|
||||||
|
dest_files=["res://.godot/imported/Kaph-Regular.ttf-6c9080456426b2e524c8358448783438.fontdata"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
Rendering=null
|
||||||
|
antialiasing=1
|
||||||
|
generate_mipmaps=false
|
||||||
|
multichannel_signed_distance_field=false
|
||||||
|
msdf_pixel_range=8
|
||||||
|
msdf_size=48
|
||||||
|
allow_system_fallback=true
|
||||||
|
force_autohinter=false
|
||||||
|
hinting=1
|
||||||
|
subpixel_positioning=1
|
||||||
|
oversampling=0.0
|
||||||
|
Fallbacks=null
|
||||||
|
fallbacks=[]
|
||||||
|
Compress=null
|
||||||
|
compress=true
|
||||||
|
preload=[]
|
||||||
|
language_support={}
|
||||||
|
script_support={}
|
||||||
|
opentype_features={}
|
||||||
41
MainGame.gd
Normal file
41
MainGame.gd
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
$Node2D/background.connect("transitioned", Callable($label, "_on_transitioned"))
|
||||||
|
$Node2D/background.connect("transitioned", Callable(self, "_on_transitioned"))
|
||||||
|
reset_camera($Node2D/background)
|
||||||
|
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
func _on_transitioned(scene):
|
||||||
|
print ("this transitioned")
|
||||||
|
reset_camera(scene)
|
||||||
|
$label._on_transitioned()
|
||||||
|
#scene.connect("transitioned", $label, "_on_transitioned")
|
||||||
|
scene.connect("transitioned", Callable(self, "_on_transitioned"))
|
||||||
|
|
||||||
|
|
||||||
|
func reset_camera(scene):
|
||||||
|
#$Node2D.scale = Vector2(scene.background_scale, scene.background_scale)
|
||||||
|
#var far_point = self.to_global(Vector2(scene.find_child("bg").texture.get_width(), scene.find_child("bg").texture.get_height() ) )
|
||||||
|
var x:Sprite2D = scene.find_child("bg");
|
||||||
|
var far_point = self.to_global(Vector2(x.texture.get_width(), x.texture.get_height() ) * x.get_global_transform())
|
||||||
|
print(far_point)
|
||||||
|
var bg = $Node2D/background
|
||||||
|
$Node2D/background/Graham/Camera2D.limit_right = far_point.x
|
||||||
|
$Node2D/background/Graham/Camera2D.limit_bottom =far_point.y
|
||||||
|
$Node2D/background/Graham/Camera2D.reset_smoothing()
|
||||||
|
|
||||||
|
#$Node2D/background/Graham/Camera2D.reset_smoothing()
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
var s = $Node2D/background.ego_scale($Node2D/background/Graham)
|
||||||
|
$Node2D/background/Graham.scale = Vector2(s, s)
|
||||||
30
NA
Normal file
30
NA
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
{
|
||||||
|
"base": {
|
||||||
|
"0": {
|
||||||
|
"StartNode_4377679040992": {
|
||||||
|
"index_by_parent": 0,
|
||||||
|
"name": "StartNode_4377679040992",
|
||||||
|
"node_type": 0,
|
||||||
|
"position.x": 110,
|
||||||
|
"position.y": 243,
|
||||||
|
"position_offset.x": 110,
|
||||||
|
"position_offset.y": 243,
|
||||||
|
"timer": "",
|
||||||
|
"title": "walk"
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"connection_list": [],
|
||||||
|
"connection_list_with_out_side": [],
|
||||||
|
"graph_positon": [
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
1
|
||||||
|
],
|
||||||
|
"nodes_type": {
|
||||||
|
"StartNode_4377679040992": 0
|
||||||
|
},
|
||||||
|
"run_data": {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
22
NavigationPolygonInstance.gd
Normal file
22
NavigationPolygonInstance.gd
Normal file
@@ -0,0 +1,22 @@
|
|||||||
|
extends NavigationRegion2D
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
signal navigable_region_clicked(nav, point)
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
||||||
|
|
||||||
|
func _unhandled_input(event):
|
||||||
|
|
||||||
|
if event is InputEventMouseButton and event.is_pressed():
|
||||||
|
emit_signal("navigable_region_clicked", $"..", get_local_mouse_position())
|
||||||
|
|
||||||
6
ScalePoint_.gd
Normal file
6
ScalePoint_.gd
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
extends Node2D
|
||||||
|
class_name ScalePoint
|
||||||
|
|
||||||
|
@export var target_scale: float
|
||||||
|
|
||||||
|
|
||||||
130
Scene.gd
Normal file
130
Scene.gd
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
extends Node2D
|
||||||
|
class_name Scene
|
||||||
|
|
||||||
|
const gs = preload("res://GameScript.gd")
|
||||||
|
#@onready var gamescript: gs = %GameScript
|
||||||
|
@onready var ScriptBuilder = $GameScript
|
||||||
|
|
||||||
|
|
||||||
|
@onready var map = NavigationServer2D.map_create()
|
||||||
|
@onready var region = NavigationServer2D.region_create()
|
||||||
|
@export var camera:Camera2D
|
||||||
|
@onready var pathfind = $pathfind
|
||||||
|
var ego
|
||||||
|
|
||||||
|
signal transitioned(Scene)
|
||||||
|
|
||||||
|
@export var background_scale = 1.0
|
||||||
|
|
||||||
|
|
||||||
|
var start_scale_point : ScalePoint
|
||||||
|
var end_scale_point : ScalePoint
|
||||||
|
@export var starting_point: Vector2
|
||||||
|
func _ready():
|
||||||
|
ScriptBuilder =get_node("/root/Node2D/GameScript")
|
||||||
|
NavigationServer2D.region_set_navigation_polygon(region, $pathfind.navigation_polygon)
|
||||||
|
NavigationServer2D.region_set_map(region, map)
|
||||||
|
NavigationServer2D.map_set_active(map, true)
|
||||||
|
var graham = load("res://Ego.tscn").instantiate()
|
||||||
|
|
||||||
|
if starting_point:
|
||||||
|
graham.position = starting_point
|
||||||
|
else:
|
||||||
|
if find_child("default-starting-point"):
|
||||||
|
graham.position = find_child("default-starting-point").position
|
||||||
|
|
||||||
|
add_child(graham)
|
||||||
|
ego = graham
|
||||||
|
#ego.find_node("AnimationPlayer").play("west")
|
||||||
|
#ego.find_node("AnimationPlayer").stop()
|
||||||
|
self.start_scale_point = $StartScalePoint
|
||||||
|
self.end_scale_point = $EndScalePoint
|
||||||
|
camera = get_viewport().get_camera_2d()
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delhideta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
#print(ScriptBuilder.current_script)
|
||||||
|
if ScriptBuilder.current_script:
|
||||||
|
ScriptBuilder.current_script.step(delta, get_node("/root/Node2D"))
|
||||||
|
|
||||||
|
#func ego_scale(ego:Node2D):
|
||||||
|
#
|
||||||
|
#var value_sum = 0.0
|
||||||
|
#var weight_sum = 0.0
|
||||||
|
#
|
||||||
|
#if $Graham and $Graham.position:
|
||||||
|
#for c in get_children():
|
||||||
|
#if c is ScalePoint:
|
||||||
|
#var weight = 1.0 / $Graham.position.distance_to(c.position)
|
||||||
|
#weight_sum += weight
|
||||||
|
#var value = c.target_scale * weight
|
||||||
|
#value_sum += value
|
||||||
|
#return value_sum / weight_sum
|
||||||
|
#else:
|
||||||
|
#return 1.0
|
||||||
|
func ego_scale(ego:Node2D):
|
||||||
|
if start_scale_point and end_scale_point:
|
||||||
|
|
||||||
|
return remap(ego.position.y, start_scale_point.position.y, end_scale_point.position.y, start_scale_point.target_scale, end_scale_point.target_scale)
|
||||||
|
return 1.0
|
||||||
|
|
||||||
|
# var scale_points=[]
|
||||||
|
# var total_distance = 0.0
|
||||||
|
# for c in get_children():
|
||||||
|
# if c is ScalePoint:
|
||||||
|
# scale_points.append(c)
|
||||||
|
# total_distance += ego.position.distance_to(c.position)
|
||||||
|
#
|
||||||
|
# var inverse_distance_influence = []
|
||||||
|
# for p in scale_points:
|
||||||
|
# inverse_distance_influence.append ([ego.position.distance_to(p.position) / total_distance, p.target_scale])
|
||||||
|
#
|
||||||
|
# inverse_distance_influence.sort()
|
||||||
|
# var target_scale = 0.0
|
||||||
|
# var remaining = 1.0
|
||||||
|
# var should_print = rand_range(0.0, 20.0) <= 0.1
|
||||||
|
# for p in inverse_distance_influence:
|
||||||
|
# var weight = (1.0 - p[0]) * remaining
|
||||||
|
# remaining -= weight
|
||||||
|
# target_scale += weight * p[1]
|
||||||
|
# if should_print:
|
||||||
|
# print("weight:", weight, " scale:", p[1])
|
||||||
|
# if should_print:
|
||||||
|
# print("")
|
||||||
|
## inverse_distance_influence.append(z)
|
||||||
|
#
|
||||||
|
#
|
||||||
|
# return target_scale
|
||||||
|
#
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
#var start = ego.position.distance_to(start_scale_point.position)
|
||||||
|
#var end = ego.position.distance_to(end_scale_point.position)
|
||||||
|
|
||||||
|
#var magnitude = sqrt((start*start) + (end*end))
|
||||||
|
#var start_influence = 1.0 - start/magnitude
|
||||||
|
#var end_influence = 1.0 - end/magnitude
|
||||||
|
#var start_influence = range_lerp(start * start, 0.0, smallest_influence * smallest_influence, 1.0, 0.0)
|
||||||
|
#var end_influence = range_lerp(end * end, 0.0, smallest_influence * smallest_influence, 1.0, 0.0)
|
||||||
|
#print ( "start:", start_influence, " end:", end_influence)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_script_complete():
|
||||||
|
ScriptBuilder.current_script = null
|
||||||
|
|
||||||
|
func start_main_script(s):
|
||||||
|
if ScriptBuilder.current_script and ScriptBuilder.current_script.interrupt():
|
||||||
|
ScriptBuilder.current_script = s
|
||||||
|
if not ScriptBuilder.current_script:
|
||||||
|
ScriptBuilder.current_script = s
|
||||||
|
|
||||||
|
func _unhandled_input(event):
|
||||||
|
if event is InputEventMouseButton and event.is_pressed():
|
||||||
|
print (ego.position, pathfind.to_local(get_global_mouse_position()))
|
||||||
|
var path = NavigationServer2D.map_get_path(map, ego.position, pathfind.to_local(get_global_mouse_position()), true)
|
||||||
|
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(ego, path)).can_interrupt().build(self, "_on_script_complete"))
|
||||||
|
pass
|
||||||
|
|
||||||
6
SetPiece.tscn
Normal file
6
SetPiece.tscn
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
[gd_scene load_steps=2 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://SetPiece_.gd" id="1"]
|
||||||
|
|
||||||
|
[node name="Node2D" type="Polygon2D" groups=["set-piece"]]
|
||||||
|
script = ExtResource( 1 )
|
||||||
43
SetPiece_.gd
Normal file
43
SetPiece_.gd
Normal file
@@ -0,0 +1,43 @@
|
|||||||
|
extends Polygon2D
|
||||||
|
#class_name SetPiece
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
if Engine.is_editor_hint():
|
||||||
|
pass
|
||||||
|
else:
|
||||||
|
hide()
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
signal interacted
|
||||||
|
signal entered(lab)
|
||||||
|
signal exited
|
||||||
|
|
||||||
|
@export var label: String
|
||||||
|
|
||||||
|
var is_in = false
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta):
|
||||||
|
if Geometry2D.is_point_in_polygon(to_local(get_global_mouse_position()), self.polygon):
|
||||||
|
if is_in == false:
|
||||||
|
is_in = true
|
||||||
|
|
||||||
|
emit_signal("entered", label)
|
||||||
|
else:
|
||||||
|
if is_in == true:
|
||||||
|
emit_signal("exited")
|
||||||
|
is_in = false
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _input(event):
|
||||||
|
if Geometry2D.is_point_in_polygon(to_local(get_global_mouse_position()), self.polygon):
|
||||||
|
if event is InputEventMouseButton and event.is_pressed():
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
|
emit_signal("interacted")
|
||||||
1885
UITheme.tres
Normal file
1885
UITheme.tres
Normal file
File diff suppressed because one or more lines are too long
91
WalkTo.tscn
Normal file
91
WalkTo.tscn
Normal file
@@ -0,0 +1,91 @@
|
|||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id=1]
|
||||||
|
script/source = "extends GraphNode
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = \"text\"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
set_slot(0,true,0, Color(1.0,0,0),true,0, Color(1.0, 0, 0),null,null )
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
||||||
|
"
|
||||||
|
|
||||||
|
[node name="StartScriptNode" type="GraphNode"]
|
||||||
|
offset_left = 1.0
|
||||||
|
offset_top = 1.0
|
||||||
|
offset_right = 480.0
|
||||||
|
offset_bottom = 68.0
|
||||||
|
mouse_filter = 1
|
||||||
|
title = "walk_to"
|
||||||
|
slot/0/left_enabled = false
|
||||||
|
slot/0/left_type = 0
|
||||||
|
slot/0/left_color = Color( 1, 1, 1, 1 )
|
||||||
|
slot/0/right_enabled = false
|
||||||
|
slot/0/right_type = 0
|
||||||
|
slot/0/right_color = Color( 1, 1, 1, 1 )
|
||||||
|
script = SubResource( 1 )
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
offset_left = 16.0
|
||||||
|
offset_top = 24.0
|
||||||
|
offset_right = 463.0
|
||||||
|
offset_bottom = 88.0
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
offset_right = 447.0
|
||||||
|
offset_bottom = 30.0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
offset_top = 8.0
|
||||||
|
offset_right = 7.0
|
||||||
|
offset_bottom = 22.0
|
||||||
|
text = "x"
|
||||||
|
|
||||||
|
[node name="TextEdit" type="TextEdit" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
offset_left = 11.0
|
||||||
|
offset_right = 221.0
|
||||||
|
offset_bottom = 30.0
|
||||||
|
custom_minimum_size = Vector2( 60, 30 )
|
||||||
|
size_flags_horizontal = 7
|
||||||
|
|
||||||
|
[node name="Label2" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
offset_left = 225.0
|
||||||
|
offset_top = 8.0
|
||||||
|
offset_right = 232.0
|
||||||
|
offset_bottom = 22.0
|
||||||
|
text = "y"
|
||||||
|
|
||||||
|
[node name="TextEdit2" type="TextEdit" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
offset_left = 236.0
|
||||||
|
offset_right = 447.0
|
||||||
|
offset_bottom = 30.0
|
||||||
|
custom_minimum_size = Vector2( 60, 30 )
|
||||||
|
size_flags_horizontal = 7
|
||||||
|
|
||||||
|
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
offset_top = 34.0
|
||||||
|
offset_right = 447.0
|
||||||
|
offset_bottom = 64.0
|
||||||
|
|
||||||
|
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer2"]
|
||||||
|
offset_top = 8.0
|
||||||
|
offset_right = 101.0
|
||||||
|
offset_bottom = 22.0
|
||||||
|
text = "Mouse Location"
|
||||||
|
|
||||||
|
[node name="TextEdit" type="CheckBox" parent="VBoxContainer/HBoxContainer2"]
|
||||||
|
offset_left = 105.0
|
||||||
|
offset_right = 447.0
|
||||||
|
offset_bottom = 30.0
|
||||||
|
custom_minimum_size = Vector2( 60, 30 )
|
||||||
|
size_flags_horizontal = 7
|
||||||
33
ani.ttf.import
Normal file
33
ani.ttf.import
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="font_data_dynamic"
|
||||||
|
type="FontFile"
|
||||||
|
uid="uid://dvngwnb5yrbo4"
|
||||||
|
path="res://.godot/imported/ani.ttf-cde32961a7d69f7d6fe4c6ff4e986ec7.fontdata"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ani.ttf"
|
||||||
|
dest_files=["res://.godot/imported/ani.ttf-cde32961a7d69f7d6fe4c6ff4e986ec7.fontdata"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
Rendering=null
|
||||||
|
antialiasing=1
|
||||||
|
generate_mipmaps=false
|
||||||
|
multichannel_signed_distance_field=false
|
||||||
|
msdf_pixel_range=8
|
||||||
|
msdf_size=48
|
||||||
|
allow_system_fallback=true
|
||||||
|
force_autohinter=false
|
||||||
|
hinting=1
|
||||||
|
subpixel_positioning=1
|
||||||
|
oversampling=0.0
|
||||||
|
Fallbacks=null
|
||||||
|
fallbacks=[]
|
||||||
|
Compress=null
|
||||||
|
compress=true
|
||||||
|
preload=[]
|
||||||
|
language_support={}
|
||||||
|
script_support={}
|
||||||
|
opentype_features={}
|
||||||
28
background3.gd
Normal file
28
background3.gd
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
extends Scene
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
#func _process(delta):
|
||||||
|
# pass
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_south_exit_interacted():
|
||||||
|
var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"south-point".global_position), true)
|
||||||
|
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, load("res://background2.tscn"), "forest-exit-point")).can_interrupt().build(self, "_on_script_complete"))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
func _on_forest_exit_interacted():
|
||||||
|
var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"forest-exit-point".global_position), true)
|
||||||
|
start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, load("res://background1.tscn"), "forest-exit-point")).can_interrupt().build(self, "_on_script_complete"))
|
||||||
7
default_env.tres
Normal file
7
default_env.tres
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
[gd_resource type="Environment" load_steps=2 format=3 uid="uid://cpvow52mm40qn"]
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="1"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("1")
|
||||||
BIN
dragon.png
LFS
Normal file
BIN
dragon.png
LFS
Normal file
Binary file not shown.
34
dragon.png.import
Normal file
34
dragon.png.import
Normal file
@@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bj528xb64cklt"
|
||||||
|
path="res://.godot/imported/dragon.png-cd3ff3eaa8e7e24c15781ff6b9940064.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://dragon.png"
|
||||||
|
dest_files=["res://.godot/imported/dragon.png-cd3ff3eaa8e7e24c15781ff6b9940064.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
36
ego/Ego.gd
Normal file
36
ego/Ego.gd
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
|
||||||
|
# Declare member variables here. Examples:
|
||||||
|
# var a = 2
|
||||||
|
# var b = "text"
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready():
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
@export var facing = "S"
|
||||||
|
|
||||||
|
func play_animation(anim, seek):
|
||||||
|
$AnimatedSprite2D.play(anim + "_" + facing)
|
||||||
|
$AnimatedSprite2D.frame = seek
|
||||||
|
func play_animation_raw(anim):
|
||||||
|
$AnimatedSprite2D.play(anim)
|
||||||
|
|
||||||
|
func play_animation_maintain(anim):
|
||||||
|
|
||||||
|
var i = $AnimatedSprite2D.frame
|
||||||
|
|
||||||
|
if anim + "_" + facing != $AnimatedSprite2D.animation:
|
||||||
|
#print (anim, i)
|
||||||
|
$AnimatedSprite2D.stop()
|
||||||
|
$AnimatedSprite2D.play(anim + "_" + facing)
|
||||||
|
$AnimatedSprite2D.frame = i
|
||||||
|
elif !$AnimatedSprite2D.is_playing():
|
||||||
|
$AnimatedSprite2D.play(anim + "_" + facing)
|
||||||
|
$AnimatedSprite2D.frame = 0
|
||||||
|
|
||||||
|
func stop_animation():
|
||||||
|
$AnimatedSprite2D.frame = 0
|
||||||
|
$AnimatedSprite2D.stop()
|
||||||
286
ego/animations/frames.tres
Normal file
286
ego/animations/frames.tres
Normal file
@@ -0,0 +1,286 @@
|
|||||||
|
[gd_resource type="SpriteFrames" load_steps=194 format=3]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://AutoSpriteFrames.gd" id="1"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bdp3o7lkak8l0" path="res://ego/animations/talk/SE/talk_0_002.png" id="2"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bym6xnqnau6hl" path="res://ego/animations/walk/S/walk_315_000.png" id="3"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bjfv88e17yyc2" path="res://ego/animations/walk/S/walk_315_001.png" id="4"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://eb2tglrrejdv" path="res://ego/animations/walk/S/walk_315_002.png" id="5"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cm2dx871j1g74" path="res://ego/animations/walk/S/walk_315_003.png" id="6"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bwq56c8ycj8qt" path="res://ego/animations/talk/W/talk_225_007.png" id="7"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ci8cyjkl2112p" path="res://ego/animations/talk/NW/talk_180_000.png" id="8"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://daotq2n7cfllc" path="res://ego/animations/talk/SW/talk_270_002.png" id="9"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dirkad4is64ff" path="res://ego/animations/talk/SW/talk_270_000.png" id="10"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://c3bauaxevl3nn" path="res://ego/animations/talk/S/talk_315_001.png" id="11"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cfnxtjtbnt0ca" path="res://ego/animations/talk/SW/talk_270_003.png" id="12"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bptd0qstwyk6f" path="res://ego/animations/talk/N/talk_135_003.png" id="13"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://blebbpm2xd2y5" path="res://ego/animations/talk/SW/talk_270_006.png" id="14"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cgbcrqsq1kmyp" path="res://ego/animations/talk/SE/talk_0_005.png" id="15"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bfvdcfaajwume" path="res://ego/animations/walk/SE/walk_0_007.png" id="16"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://4ih3e7lstuw8" path="res://ego/animations/walk/SE/walk_0_008.png" id="17"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cssjiapf8kem4" path="res://ego/animations/walk/SE/walk_0_009.png" id="18"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ixh7ea6d5j52" path="res://ego/animations/walk/SE/walk_0_010.png" id="19"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://irdfn60a8ucq" path="res://ego/animations/walk/SE/walk_0_011.png" id="20"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://1d5lmmaxmsun" path="res://ego/animations/walk/SE/walk_0_012.png" id="21"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dmya71vf3450s" path="res://ego/animations/walk/SE/walk_0_013.png" id="22"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ckhcak377u074" path="res://ego/animations/walk/SE/walk_0_014.png" id="23"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dagu1fvb8yqk4" path="res://ego/animations/walk/SE/walk_0_015.png" id="24"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bsols402waqed" path="res://ego/animations/walk/SW/walk_270_000.png" id="25"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://70ei3sel7lhk" path="res://ego/animations/walk/SW/walk_270_001.png" id="26"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://d3oekqmrese2h" path="res://ego/animations/walk/SW/walk_270_002.png" id="27"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cq8f6oqcr5el0" path="res://ego/animations/walk/SW/walk_270_003.png" id="28"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bs5xa24hwyvn3" path="res://ego/animations/talk/NW/talk_180_002.png" id="29"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cp0angab4gxx3" path="res://ego/animations/talk/NE/talk_90_001.png" id="30"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bviqh1gmoxvh4" path="res://ego/animations/walk/W/walk_225_002.png" id="31"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cdeacfmlxp7vd" path="res://ego/animations/walk/W/walk_225_003.png" id="32"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://g72f2l2vu85m" path="res://ego/animations/walk/W/walk_225_004.png" id="33"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cqmdrqgb8j5ps" path="res://ego/animations/walk/W/walk_225_005.png" id="34"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cvj6t5ki5nu4o" path="res://ego/animations/walk/SE/walk_0_002.png" id="35"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cyqjv2nhvohjy" path="res://ego/animations/walk/SE/walk_0_003.png" id="36"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cbv3tpnlep2d0" path="res://ego/animations/walk/SE/walk_0_004.png" id="37"]
|
||||||
|
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[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00035_.png
LFS
Normal file
BIN
ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00035_.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://dh53jhal8v8ha"
|
||||||
|
path="res://.godot/imported/final-nobg_00035_.png-c9c005b5641aa3ddcbb1aec6dccca045.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00035_.png"
|
||||||
|
dest_files=["res://.godot/imported/final-nobg_00035_.png-c9c005b5641aa3ddcbb1aec6dccca045.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
BIN
ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00036_.png
LFS
Normal file
BIN
ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00036_.png
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,34 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://81qor3x8gyro"
|
||||||
|
path="res://.godot/imported/final-nobg_00036_.png-5d6a05e216b1613067e0c665fdf18249.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ego/animations/minstrel-v3/idle-e/final-nobg/final-nobg_00036_.png"
|
||||||
|
dest_files=["res://.godot/imported/final-nobg_00036_.png-5d6a05e216b1613067e0c665fdf18249.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user