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84
label.gd
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84
label.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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@onready var label : Label = $"label"
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func _ready():
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for n in get_tree().get_nodes_in_group("set-piece"):
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n.connect("entered", Callable(self, "_on_setpiece_entered"))
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n.connect("exited", Callable(self, "_on_setpiece_exited"))
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func _on_transitioned():
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print ("transitioning")
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$label.hide()
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for n in get_tree().get_nodes_in_group("set-piece"):
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print(n)
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n.connect("entered", Callable(self, "_on_setpiece_entered"))
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n.connect("exited", Callable(self, "_on_setpiece_exited"))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#var ideal:Vector2 = $"..".to_local(get_global_mouse_position())
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#var bg = $"..".find_child("bg")
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#var far_point = self.to_global(Vector2(bg.texture.get_width(), bg.texture.get_height() ) * bg.get_global_transform())
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##self.position.x = clamp(ideal.x, 0, far_point.x - 200)
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#var camera = $"..".find_child("Camera2D")
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#var cam = get_viewport()
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#var z = cam.get_visible_rect()
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#var cam2 = cam.get_camera_2d()
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#cam2.get_screen_transform()
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#self.position.x = clamp(ideal.x, z.position.x, z.end.x - 500)
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#self.position.y = clamp(ideal.y, z.position.y, z.end.y - 50)
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#
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#var viewport = get_viewport()
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#var viewport_size = viewport.get_visible_rect().size
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#
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#var camera_position = cam2.global_position
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#
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#var margin = 10
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## Example positioning: Top-left corner of the viewport
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#var start = Vector2(camera_position.x - viewport_size.x / 2 + margin, camera_position.y - viewport_size.y / 2 + margin)
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#var end = start + viewport_size
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## Here 'margin' is the distance you want to keep from the viewport edge
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#
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#
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##print("ideal", ideal, "start", start, "end", end)
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#print(cam2.get_screen_center_position())
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## Adjust this to keep the label within the viewport bounds
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#global_position = Vector2(clamp(ideal.x, start.x, end.x - 400), clamp(ideal.y, start.y, end.y))
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var viewport = get_viewport_rect()
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var mouse_pos = get_viewport().get_mouse_position()
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# Obtain camera information if camera is used
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var camera = get_viewport().get_camera_2d()
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mouse_pos = camera.get_global_mouse_position()
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if camera:
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# Calculate the screen boundaries considering the camera's position and zoom
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var cam_top_left = camera.get_screen_center_position() - (viewport.size * 0.5 / camera.zoom)
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var cam_bottom_right = camera.get_screen_center_position() + (viewport.size * 0.5 / camera.zoom)
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# Clamp mouse position to camera's visible area
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var margin = 100
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var s = label.size
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mouse_pos.x = clamp(mouse_pos.x, cam_top_left.x + margin, cam_bottom_right.x - label.size.x - margin)
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mouse_pos.y = clamp(mouse_pos.y, cam_top_left.y, cam_bottom_right.y)
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# Update label position
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global_position = mouse_pos
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func _on_setpiece_entered(lab):
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print("HERE?")
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$label.show()
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$label.text = lab
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var size = label.label_settings.font.get_string_size(lab,HORIZONTAL_ALIGNMENT_LEFT,200,32)
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label.size = size
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func _on_setpiece_exited():
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$label.hide()
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pass # Replace with function body.
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