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28
background3.gd
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28
background3.gd
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extends Scene
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_south_exit_interacted():
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"south-point".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, load("res://background2.tscn"), "forest-exit-point")).can_interrupt().build(self, "_on_script_complete"))
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func _on_forest_exit_interacted():
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var path = NavigationServer2D.map_get_path(self.map, self.pathfind.to_local(self.ego.global_position), pathfind.to_local($"forest-exit-point".global_position), true)
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start_main_script(ScriptBuilder.init(ScriptBuilder.walk_path(self.ego, path)).and_then(ScriptBuilder.transition(self, load("res://background1.tscn"), "forest-exit-point")).can_interrupt().build(self, "_on_script_complete"))
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