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@@ -24,7 +24,7 @@ Use this skill when:
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First, examine the scene image to identify all elements. You should ask the @image-expert agent to do this, giving it the filename to read:
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1. **Foreground elements** - Objects closest to camera that would obscure player. Examples would include:
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1. **Foreground elements** - Objects closest to camera that would obscure player. Most of the time foreground elements should be put together if they overlap one another. Examples would include:
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- Large trees extending into frame
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- Foreground framing, like in a room, sometimes the foreground is all black
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- Foreground bushes and plants
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@@ -62,7 +62,7 @@ For each foreground/mid-ground element identified, note:
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### Step 3: Create Alpha Masks
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Use the alpha-mask-creator skill to create a new mask. The user may ask for a certain number of variations (default 2). Check that the mask properly isolates the element. In those case
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just use the skill multiple times and it will create a different variation of the mask.
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just use the skill multiple times and it will create a different variation of the mask. Always do these one at a time, because the system might get overwhelmed if they are done in parallel.
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### Step 4: Create ORA File
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