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2026-03-09 20:43:30 -07:00
parent 44926b751d
commit 1b13072412
14 changed files with 23 additions and 5 deletions

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@@ -24,7 +24,7 @@ Use this skill when:
First, examine the scene image to identify all elements. You should ask the @image-expert agent to do this, giving it the filename to read:
1. **Foreground elements** - Objects closest to camera that would obscure player. Examples would include:
1. **Foreground elements** - Objects closest to camera that would obscure player. Most of the time foreground elements should be put together if they overlap one another. Examples would include:
- Large trees extending into frame
- Foreground framing, like in a room, sometimes the foreground is all black
- Foreground bushes and plants
@@ -62,7 +62,7 @@ For each foreground/mid-ground element identified, note:
### Step 3: Create Alpha Masks
Use the alpha-mask-creator skill to create a new mask. The user may ask for a certain number of variations (default 2). Check that the mask properly isolates the element. In those case
just use the skill multiple times and it will create a different variation of the mask.
just use the skill multiple times and it will create a different variation of the mask. Always do these one at a time, because the system might get overwhelmed if they are done in parallel.
### Step 4: Create ORA File