Add golden ball interactable set piece to bridge room
- Add golden_ball_walk_target Node2D at position (1400, 550) on the grassy area above the bridge - Add golden_ball SetPiece with polygon resource for interactable area - Connect touched signal to _on_golden_ball_touched handler - When player uses hand cursor, they walk to the target and narration reveals the golden ball - Use ScriptBuilder.and_then() to chain walk_to_deferred and narrate actions
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