Add golden ball interactable set piece to bridge room
- Add golden_ball_walk_target Node2D at position (1400, 550) on the grassy area above the bridge - Add golden_ball SetPiece with polygon resource for interactable area - Connect touched signal to _on_golden_ball_touched handler - When player uses hand cursor, they walk to the target and narration reveals the golden ball - Use ScriptBuilder.and_then() to chain walk_to_deferred and narrate actions
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[gd_resource type="Resource" script_class="PolygonPointsResource" format=3 uid="uid://c8k3m9xq2w5np"]
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[ext_resource type="Script" uid="uid://dtemboas3bi8y" path="res://PolygonPointsResource.gd" id="1_ppr"]
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[resource]
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script = ExtResource("1_ppr")
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points = PackedVector2Array(1350, 520, 1450, 520, 1450, 580, 1350, 580)
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metadata/_custom_type_script = "uid://dtemboas3bi8y"
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