most areas connected

This commit is contained in:
Bryce
2026-02-21 15:36:42 -08:00
parent d6b36d1f13
commit 0474ded71a
58 changed files with 1225 additions and 59 deletions

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@@ -19,6 +19,8 @@ Use this skill when you need to verify that room transitions are properly wired
### Step 1: Run the Skill
When you invoke this skill, specify the room number (e.g., "9", "009", or "kq4_009_shady_wooded_area").
Begin by running python ./scripts/check_transitions.py, which will show each room's transitions
The skill will:
1. Load the specified room's .tscn file
@@ -28,8 +30,10 @@ The skill will:
- The `appear_at_node` value matches a node in the target scene
- The node name follows the naming convention
- A return transition exists in the destination room
- The room actually goes to the correct room specified in the room's spec (./kq4-sierra-decompile/rooms/)
### Step 2: Review Results
The skill outputs:
- **Valid transitions**: Confirmed working connections
- **Invalid transitions**: Issues found with target UIDs or appear_at_node names