[gd_resource type="VisualShader" format=3 uid="uid://gg0tjobjip6u"]

[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_cm35s"]
input_name = "texture"

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_34yxx"]
expanded_output_ports = [0]
source = 5

[sub_resource type="VisualShaderNodeTexture" id="VisualShaderNodeTexture_gvys4"]
expanded_output_ports = [0]

[sub_resource type="VisualShaderNodeFloatOp" id="VisualShaderNodeFloatOp_owcmu"]
operator = 2

[resource]
mode = 1
flags/light_only = false
varyings/ueu = "0,0"
nodes/fragment/0/position = Vector2(860, 200)
nodes/fragment/4/node = SubResource("VisualShaderNodeInput_cm35s")
nodes/fragment/4/position = Vector2(20, 140)
nodes/fragment/5/node = SubResource("VisualShaderNodeTexture_34yxx")
nodes/fragment/5/position = Vector2(340, 120)
nodes/fragment/6/node = SubResource("VisualShaderNodeTexture_gvys4")
nodes/fragment/6/position = Vector2(280, 320)
nodes/fragment/7/node = SubResource("VisualShaderNodeFloatOp_owcmu")
nodes/fragment/7/position = Vector2(628.982, 324.705)
nodes/fragment/connections = PackedInt32Array(4, 0, 5, 2, 5, 0, 0, 0, 7, 0, 0, 1, 6, 1, 7, 1, 5, 4, 7, 0)
